VR maintenance simulator

Virtual reality application simulator of Wind Energy Turbine Direct Drive Generator

vr maintenance simulator

Context

Training in the maintenance of large installations such as wind generators is costly. Delivery of staff to the workplace, the training on a real installation is not just a time cost, but also a significant financial one since the installation can be in a remote location.

An alternative is training on individual units of the installation in the classroom. However, this option also does not provide complete training for the correct sequence of actions. As an alternative to the training approach, we have developed a virtual reality simulator that provides a complete immersion of the trainee and significantly saves money for training the enterprise staff.

Quick facts

Service: Managed project
Team: 3D Designer, two 3D Animators, UX/UI Designer, two Unreal Engine Developers, Sound Engineer, Quality Assurance Specialist, and Project Manager
Timeframe: 3 months
Technologies: Maya, 3D Studio Max, UE4 (C++)

Project overview

The purpose of developing this VR simulator was to teach the service personnel the correct procedure for inspecting and replacing the nodes of a wind turbine with direct drive, as well as the proper behavior in an emergency.

During the development we solved the following tasks:

  • Creation of a 3D model of a wind turbine with all its key elements
  • Creation of a system of interaction in virtual reality with elements of a wind turbine and auxiliary tools
  • Animation of a system’s nodes and elements. Animation of interaction with nodes and elements of the wind generator system
  • Application programming

Solution

The development of this software product lasted just over three months.

Our team worked closely together with the client’s engineering team and a human factor specialist.

As the interaction with virtual objects was very important to accomplish all the tasks the client had set, the project was implemented as a desktop VR application for the HTC Vive device.

Our team included: 3D Designer, two 3D Animators, UX / UI Designer, two Unreal Engineers, Sound Engineer, Quality Assurance Specialist and Project Manager.

Key features

Using high-polygonal models
We used highly polygonal graphics to create the environment such as nodes and elements of the wind generator.

Real shadows and lighting
We chose the Unreal Engine development environment to implement the project. The use of Unreal Engine allowed to create the most realistic environment, which contributed to maximum immersion.

The human factor
Taking into account the human factor, we maximally simulated the possible trainee’s mistakes and their consequences.

Project overview

The purpose of developing this VR simulator was to teach the service personnel the correct procedure for inspecting and replacing the nodes of a wind turbine with direct drive, as well as the proper behavior in an emergency situation.

During the development we solved the following tasks:

  • Creation of a 3D model of a wind turbine with all its key elements
  • Creation of a system of interaction in virtual reality with elements of a wind turbine and auxiliary tools
  • Animation of a system’s nodes and elements. Animation of interaction with nodes and elements of the wind generator system
  • Application programming

Solution

The development of this software product lasted just over three months.
Our team worked closely together with the client’s engineering team and a human factor specialist.

As the interaction with virtual objects was very important to accomplish all the tasks the client had set, the project was implemented as a desktop VR application for the HTC Vive device.

Our team included: 3D Designer, two 3D Animators, UX / UI Designer, two Unreal Engineers, Sound Engineer, Quality Assurance Specialist and Project Manager.

Key features

Using high-polygonal models

We used highly polygonal graphics to create the environment such as nodes and elements of the wind generator.

Real shadows and lighting

We chose the Unreal Engine development environment to implement the project. The use of Unreal Engine allowed to create the most realistic environment, which contributed to maximum immersion.

The human factor

Taking into account the human factor, we maximally simulated the possible trainee’s mistakes and their consequences.

Result

The implementation results of this simulator include the following:
- Training time of engineers was reduced by 20% and more. Direct costs associated with training on real equipment were reduced by 70%.
- Employees of the client's company highly appreciate this simulator and plan to increase additional functionality in the application.